Purpose: To brainstorm with our sponsors to get in-depth insights about Jog from a new perspective; to help us begin to scope down to a design solution
Agenda: We designed four activities to engage our sponsors in our design process, which include: an icebreaker to make participants comfortable and prepare them for subsequent activities; current storyboarding, where they map out their current experience with JOG; journey mapping, where we chart their experiences from the storyboarding and connect emotions to each stage; and finally, future storyboarding, where we explore how they can experience things beyond the mobile app..
Takeaways: After the workshop, we conducted a quick analysis of each activity to gather insights. We displayed all the user journey maps and storyboards on a whiteboard, then reviewed each activity to discuss the takeaways.
- Personas: Business professionals frequently use Jog, meeting many people during sales and meetings. They feel bad when they can’t remember someone’s name, but they are too busy to make an effort to remember.
- Storyboards: Typical scenarios include networking events, meetings, and interviews, where the mobile version of Jog is initially used to help remember a person’s name.
- User Journeys: During the user’s journey, there is a pivotal point we call the “Oh Crap Moment,” where the user needs to quickly pull out Jog to find the person’s name before the interaction begins. Overall, the journey is stressful, but the user is grateful to have Jog.